![]() ![]() So a room might look familiar but it would play quite different, after all game play has moved on somewhat in the last 10 years and we had to make sure that the game play would keep today’s gamer engaged as well as providing those moments of nostalgia.ĭid the script undergo many changes? Was it ever considered to use the same voice track from the original Tomb Raider to keep the hardcore fans happy? Phil: Being real fans of the series ourselves we wanted to make it instantly recognisable to anyone who had played the original but with enough of a twist to keep players on their toes. Other than the graphics, how does the Anniversary Edition differ from the original Tomb Raider game? Was it a priority for Core to stay as true to the original as possible? In the end I think all the decision making was political, EIDOS didn't want their biggest franchise being developed by a third party developer, which of course Core-Design had then become. ![]() Personally I felt very angry towards EIDOS, not because they canned us, that's something you learn to accept in this industry but because they had strung the team along for so many months knowing that they had Crystal producing their version and that they would eventual end ours.In my books that's pretty disgusting and unprofessional behaviour. It was quite well advanced along its production schedule and everyone on the team was really happy with the game we had created thus far. When the news came that our game was canned it was pretty devastating to the team. Whilst we were making the game there was never any hint from EIDOS that Crystal were also making a version and it must have been developed in parallel. ![]() Phil: Initially we were totally confused as to why it was canned also. Was the cancellation because of the series changing developers? If so, why was the game commissioned in the first place? I do know he saw our version of TR TAE a couple of weeks before it got canned and I was told that certain events, like the T-REX cut scene brought a wry smile.but I wasn't there so I can't confirm that.Ī lot of fans are confused as to why the project was actually cancelled, it seemed as though it was almost complete. Phil: I don't think there was ever a chance that Toby would return. However the company was going through a lot of turmoil at the time with SCI buying Core from EIDOS and the release of Freerunning was put on hold at which time the team was put to work on TR TAE.Īt the time you were making this game was Toby Gard already working with Crystal Dynamics on Tomb Raider: Legend? Was it ever a possibility that he’d be working with your team? Phil: This was the next project to be done after the completion of Freerunning. When did work first begin on Tomb Raider Anniversary Edition? The timeline of events has been subject to much speculation among the fans. We approached the ( then ) studio manager Gavin Rummery ( original Tomb Raider coder ) with the idea and he immediately took it and told us he had in fact been looking into the idea himself and had done a few tests on the PC to see if it was viable. Phil: During the making of Freerunning, about 3-4 years ago, I remember me and Rich having a talk about how good it would be to do a remake of Tomb Raider 1 for the PSP. How did the game come about? Did Eidos request a remake specifically for the 10th anniversary or was the game concept left to Core Design’s imagination? Please do not hotlink to any of these files.First posted at Planet Lara, 24th July 2007 Koofr (password: 315355) and Icedrive ( fast and all videos are in one. Here are some of the videos from this drop:įast Download mirrors are sponsored by our ko-fi donors. PLAY Tomb Raider: 10th Anniversary edition and get more exclusive stuff here. avi format and default video players might have issues playing these if you have issues playing these then use VLC. This drop includes all the exclusive Tomb Raider: 10th Anniversary Edition videos sent to me by the developers of the game (including trailers). I previously uploaded these on my Youtube channel, but I believe it is important to preserve them all in their original form. See how the most iconic Trex cutscene from the original Tomb Raider game was being re-mastered in this cancelled 2005 remake and more! Get an inside look at the development of Tomb Raider: 10th Anniversary Edition with these exclusive developer videos! Watch early cutscenes and animations from Lara Croft's adventure that never happened. ![]()
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